One of the biggest parts of the sound designer’s job is to make sense of the audio in a way that brings the right moment into focus at the right time and as seamlessly as possible.Īs a student at Vancouver Film School, Josh Osiris began learning his craft with the intention of working in film or TV. Like film, video game audio is comprised of three core elements: sound effects, dialogue and music. Bits and Pieces Josh Osiris, sound designer for Gears 5. To better understand the impact that audio and technologies like Dolby Atmos have on video games, we reached out to Josh Osiris, sound designer for Gears of War 4 and Gears 5. This is especially true for Gears 5, a console video game exclusive to Xbox™, and one of the few to utilize Dolby Atmos ® - an object-based surround sound format typically only used in cinema. While video obviously plays an important part in this transformation, immersive audio has become an unsung hero, waiting in the wings to take its rightful place in gaming lore.Īnd TV speakers simply don’t do justice to this kind of sound design. Then the final boss emerges, forcing a standoff that will result in victory or defeat.Įvery gamer has that transcendental moment that takes things from a form of entertainment to a mind- and time-altering experience. Gunshots are ringing out on all sides as enemies surround you, testing every ounce of your skill.